4. Turtle Drawing Practice¶
Quick Overview of Day
Use for
loops and functions to draw shapes elegantly. Continue working on a Python turtle graphics assignment, focused on repetition and conditionals.
- CS20-CP1 Apply various problem-solving strategies to solve programming problems throughout Computer Science 20.
- CS20-FP1 Utilize different data types, including integer, floating point, Boolean and string, to solve programming problems.
- CS20-FP2 Investigate how control structures affect program flow.
- CS20-FP3 Construct and utilize functions to create reusable pieces of code.
4.1. Practice Problems¶
4.1.1. Inner Squares¶
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Define a function similar to draw_square(my_turtle, side_length)
and call it twice to draw the shape above. You may find it helpful define a new version of of this function, instead of reusing the one from yesterday. Perhaps you might not start in the same location as we did the last time we drew a square?
draw_square_from_centre(the_turtle, side_length)
that does this. This new function could even call your old draw_square(my_turtle, side_length)
function, if you’d like.
4.1.2. Square Logo¶
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Draw the shape above. Depending on how you defined the function in the problem above, you may be able to easily use reuse your function.
4.1.3. Overlapped Squares¶
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Draw the shape above. Depending on how you defined your earlier function(s) in the problems aboves, you may be able to easily use reuse your function(s).
4.1.4. Bonus - If You Are Done Before Others¶
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Draw the shape above. Think carefully about how you might be able to draw this elegantly (efficiently and readably)! Creating an adapted version of one of your previous functions isn’t a bad idea…
4.2. Turtle Graphics Assignment¶
Use the rest of this class time to keep working on your current Python assignment (possibly a turtle graphics drawing, with a focus on looping and conditionals).